Now based on the two photos capturing all the characters for level 1 and 2, you need to cut each character, erase the unneeded surroundings and save it into a new single image (24-bit Bitmap file *.bmp).
Indeed, the principle of the simulator is to show or not a character when required, according to the game's pattern.
You may decide also what name to give to each single image or character. That will then be usefull when we'll start coding the game program!
Here is the naming structure for Level 1:
And the naming structure for Level 2:
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