Innovation and the future of video games:
GCE Vectrex Imager (1983):
Nintendo Powerglove (1989):
Nintendo Virtual Boy (1995):
Takara/Philips Virtual Reality Headset (1996):
Bandai Tamagochi (1996):
TrackIR:3 Pro (2004):
In2Games Gametrak (2005):
Singstar Party (2004 Sony PlayStation 2):
Grand Turismo 4 (2005 Sony PlayStation 2):
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